Atelier Bellini

Foreman for 3ds Max

Every scene filed the way your studio files it

Foreman takes over the filing. It keeps your studio's layer structure as a template, sorts objects onto the right layers by rules you write, and gives each layer its object ID.

Free beta, 7 Dec 2026 – 7 Feb 2027, for all three tools. Testers who finish the beta get a founder's Suite licence.

How it works

  1. Choose a structure. Start from one of the four starting templates, or from your studio's own.
  2. Write the rules. Rules on name, type and layer decide which layer each object goes to.
  3. Give each layer its ID. The masks your compositor needs come out of the render.

What it does · the drawings are illustrations, not screenshots

Your layer structure, as a template

Main categories and their sub-layers, each with its colour and object ID. A template is a file the whole studio shares. Each scene remembers which template it uses, and its own exceptions, inside the .max.

Objects sorted by rules

Write rules on an object's name, type, material, current layer or size: its length, area or volume. The first rule that matches decides the layer. Start a rule from the selected object and its values are filled in for you. Press Sort and every object in the scene goes onto the layer its rule names, shown in that layer's colour.

  • Rules on name · type · material · layer · size
  • Groups measured as one object

IDs and masks from the layer

Each layer carries its object ID, and a sub-layer without one takes its parent's. Assign them in one press, or keep them in sync as objects move between layers. One press adds the ID masks your compositor needs to the render, written from the layers' IDs, with no hand-picking.

Starting templates

Four structures to start from

Foreman comes with four archviz starting templates. Each is a layer structure you adapt to your studio and save as your own.

Exterior

A building in its site: glazing, facade, roof, landscape, people and cars, each on its own layer.

Interior

Rooms and what is in them: shell, fixed fittings, furniture, textiles and lamps, with the lights kept apart from their lamp shades.

Aerial and masterplan

A project seen from above among its neighbours, with roads, water, trees and terrain.

Blank

Only the layers the Suite needs, for a studio that brings its own structure.

The Exterior, Interior and Aerial templates have a _2D layer, with its own sub-layers for the path splines of RailClone and of Forest Pack.

Before you buy

  • A template is a starting structure. Loading one does not sort the objects already in your scene, and does not add render elements. You run the sort with your rules.
  • Illustrations. The drawings on this page show what each part does. They are not screenshots of the software.

Requirements

  • 3ds Max 2026 (2025 and 2027 are tested during the beta)
  • System Windows
  • Renderer Corona

Price

Prices are published when sales open, after the beta ends on 7 February 2027. Every licence is perpetual: the version you buy keeps working, and updates are included for the first 12 months.

The three tools are also sold together as the Architectural Suite. Schools and universities: write to us at contact@atbellini.com.

Join the beta

FAQ

Can I keep my studio's own layer structure?

Yes. Start from Blank, build your structure, and save it as a template the whole studio shares.

Does loading a template sort my scene?

No. A template gives you a layer structure to start from. Your sort rules file the objects when you run them.

How do I try it?

Leave your email and you receive a single-use link with the download and a 30-day licence. There is no account to create.

What happens after the first year?

Your licence never expires: the version you have keeps working. Updates are included for 12 months; after that, a yearly fee if you want the new versions.

Beta

Free beta, 7 December to 7 February: sixteen seats, for all three tools.

Join the beta